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Answer by tanoshimi

Two comments: - Firstly, I'd make ballSpeed a float. (i.e. `public float ballSpeed;` and `ballSpeed += 100f;`) - I don't know why you're multiplying the force by Time.deltaTime, but I'd be almost...

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Answer by MissionCalice8

Do you know about colliders and triggers? Try putting a a collider on the paddles and the ball, then check "is trigger". I'm not sure if this will work. You'll have to add a tag to each of the paddles....

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